It's the first day of school at Hall Fletcher Elementary in Asheville, N.C. Principal Gordon Grant stands outside in a white suit and bow tie, greeting students. The kids arrive sporting fresh haircuts and new shoes. One even wears a tutu.
Twenty-year-old Taneka Armstrong wants to land a high-tech job, but her day starts at Taco Bell.
Armstrong stands behind a steel counter, making Burrito Supremes and ringing up customers. She counts pennies and quarters. She also gets orders from her bosses, who she says can be pretty condescending.
"They're just like, 'Oh, did you know that already?' Or, 'Can you do this?' " she says. "Yes, I've been doing it, for almost a year now."
When we talk about playing and learning, we naturally think of children's museums. Most major cities offer some experience like this, where kids are able to get their hands dirty, and â€” shocking! â€” learn something at the same time.
The museums â€” at least the good ones â€” are always both engaging and interactive in a way that's fun for kids, but they're also fun for grown-ups too. As we've been reporting for our series on play next month, it got me wondering: What goes into creating great museum experiences, and how do designers go about them?
A federal appellate court in Texas has ruled that the state's flagship university can continue to use race as a factor in admissions.
"To deny UT Austin its limited use of race in its search for holistic diversity would hobble the richness of the educational experience," Judge Patrick Higginbotham wrote for a split panel of the 5th U.S. Circuit Court of Appeals.
Catholic schools across the U.S. are requiring teachers to sign morality clauses, which have gotten some educators fired for marrying same-sex partners. It's seen as a pushback among local church dioceses against changing state laws. As Sandhya Dirks of KALW reports, some parents are protesting the new requirements with threats to pull their students out of school.
A new study holds up a mirror to America's parents. A researcher at Harvard surveyed 10,000 middle and high school students in 33 different schools around the nation about what they thought their folks cared about most: that they achieve at a high level, that they are happy (defined as "feeling good most of the time"), or that they care for others. Almost 80 percent of youth picked high achievement or happiness as their top choice, while about 20 percent selected caring for others.
You're 4 years old, building a block tower. Another kid runs up and knocks it down. What do you do? A) Tell her that's against the rules. B) Go tell a teacher. C) Hit her. D) Start to cry. E) What did you say again?